![]() ![]() ![]() In addition, there are 12 students who have low learning achievement, namely getting the "less" and "very poor" categories so that they get an unsatisfactory ranking. The results of the quantitative research show that students who are addicted to online games have 3 students (16.03%) including very high, 4 students (14.36%) including high, 13 students (41.86%) including moderate, 4 students (11.9%) is low, and 5 students (12.66%) is very low. The strategy used, namely the Congruent Embedded Strategy, is an interesting research strategy, namely in one stage of data collection, researchers are able to collect two types of data together. ![]() ![]() Mixed Methods Design is used as a combination or combination of quantitative and qualitative research approaches including qualitative and quantitative data in a single study. more This study aims to determine: (1) online game addiction of junior high school students in Kediri City, (2) junior high school students' learning achievement, (3) and the relationship between online game addiction and learning achievement. This study aims to determine: (1) online game addiction of junior high school students in Kediri. ![]()
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